![]() ![]() As you're doing so, you're also meant to stumble upon lots of secrets that hopefully make it feel worth it. You are meant to get lost and spend a lot of time wandering aimlessly. I think I should make clear that this was a purposeful decision, so, if that's not your thing - go back! As much as I want Axiom Verge to appeal to others, it was more made as something I would enjoy - the kind of game that I wished existed but doesn't anymore. ![]() ![]() One of the biggest criticisms of the game was the map system - the lack of fast travel, the lack of objective markers, the lack of map markers showing where you needed certain items to progress. But IGN's 7.9, while a decimal point lower, is quite critical, and reads a bit like a "C+" for effort. Peter Brown's GameSpot review is almost completely positive you get the feeling that this is a "happy" 8 (and possibly even an auspicious sign if you're a Chinese numerologist). It's interesting to note the differences similar scores makes between outlets. Lastly, doesn't give out review scores but their Joe Couture's text was glowing - the kind of review you dream of reading when you're making it. Also Jeff Gerstman's Giant Bomb review - wow! From what I gather, he hasn't handed out a 5 star rating in about two years, so he made a special exception for AV, which rules. It was really encouraging to read some of the high scores, particularly USGamer, which I always felt was like the spiritual successor to 1UP, both of which cater to the sort of community that Axiom Verge is targeted for. As of this moment, the Metacritic Score stands at 87, which is better than any game I've ever worked on, including AAA heavy hitters (EA Sports), so, that's pretty friggin' fantastic. ![]()
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