![]() ![]() If you want to hear our detailed thoughts on it, make sure to check out our Shadow Warrior 3 review (spoiler warning: we liked it a lot). It is also available through PS Now, and if you have subscribed to it, you can now play it as well. The title is out now on PC via Steam and GOG as well as Xbox, and PlayStation platforms. Make sure to go somewhere and try VR for your self, then buy it if you like it.Īnd yes I have RTX 3080 with 10900k OC and did all the configurations including openxr etc… I just wanted to share my experience.Shadow Warrior 3 is a first-person shooter in the iconic series from Flying Wild Hog and Devolver Digital. The video on youtube is recording the video from the source of the GPU which does not have blurry textures. The graphic quality is not the same on the headset as recorded video in youtube. My advise to people who plan to buy a VR, dont do it just after watching youtubers videos like I did. Maybe I will try VR again after 6-7 years when Nvidia release 6k or 7k series of RTX GPU. It also results a motion sickness because of low fps and blurry. With this much of blurry and stutters, low frame rates between 28-35, you will wear a glass in 5-7 years because of eye problems without a doubt. I think VR headset manufacturers should put a note on headsets and tell people that the look and graphics quality will never be the same as normal 2d monitors and surely will never the same as youtubers source recorded videos. On the other hand menu and edges are blurry as hell. The image quality is so bad, almost everything is blurry outside of the cockpit when you look at far. The biggest mistake in my life is to bought a VR headset. ![]() Probably all other VR headsets would be trash as well. Comparing notes can be very helpful as a sanity check, but something I’ve learned from months of chasing frames is that what is “butter smooth” or “looks great” to one person is absolutely not the case for me. Some unsolicited advice - you’ll drive yourself absolutely mad if you worry too much about other people’s settings and their subjective take on the end result. I think I could do 45fps with no motion smoothing without a problem, and I’m pretty picky about what I’m looking at in my HMD. If you can reliably hit 45 (or even 40) fps, then the judder effect from not hitting the native refresh rate of HMD is going to be significantly reduced, but not gone. What’s happening with the Q2 is that it has 33% fewer pixels than the G2, making it significantly easier to drive at higher framerates, so Pie in the Sky is going to be able to hit that 40fps in VR much easier than you can hit 45fps in a G2. If you are getting 31fps, you are going to see 30fps.Īn HMD is able to display frames at multiples of the refresh rate. If you are getting 29fps, you are going to see 22.5fps. Your HMD is always v-sync’d no matter what you do, so this means that on 90hz, you can only ever get either 90hz, 45hz, 30hz, 22.5hz, etc. If you want to try to make it work, you need to use the frame timing overlay (checkbox in OpenXR dev tools) and ensure that your settings (resolution, mostly) are such that you’re able to clear 30fps with maybe a little headroom pretty much at all times. Unless you’re one of those people who run at 60hz.Įvery time I try to bite the bullet and run without motion reprojection, I only ever last an hour or so because after a while, the low framerate just makes the experience an unpleasant one for me. ![]() The only way to eliminate judder without motion reprojection is to render at or above the HMD’s native refresh rate. Motion reprojection removes cockpit judder because that’s what it’s designed to do. ![]()
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